It has come to my attention that for some users the GUI elements are not appearing! There is GUI in the game but it seems for some users this is cropped out, I'm hoping to get it sorted out ASAP.

Minor Warning: Game may have mild eyestrain
Game is mute; no audio effects (didn't have the time/resources to add them in the time for the jam, apologies!)

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Dievulge is a 2D puzzle where you traverse through a maze to find your beloved papaya™, all while the clock is ticking.  Explore each path and with each retry get a little closer to your goal! But beware: you only have a handful of free moves, the rest you must collect as you go

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How to play:
-  WASD/arrow keys to move
- Go to a tile with a die at the right moment to add up to at least 6 moves.
- Don't get MORE than 6 moves, or you'll end up losing moves!
- Collect the clocks around the map to delay the timer from hitting zero!

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Notes:
- This game is a submission for the GameJam by Game Maker's Toolkit! In addition to being my first game jam this is also my  first  "published" unity project.
- Because it was made in two days by a sleep deprived me, and I didn't have a team, the game's a bit short and some errors may have slipped through the cracks. Apologies for any issues in advance
- I struggle with anything audio related so the game is silent; your volume is not muted I assure you.


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